BDAM - Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization
نویسندگان
چکیده
منابع مشابه
BDAM - Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization
This paper describes an efficient technique for out-of-core rendering and management of large textured terrain surfaces. The technique, called Batched Dynamic Adaptive Meshes (BDAM) , is based on a paired tree structure: a tiled quadtree for texture data and a pair of bintrees of small triangular patches for the geometry. These small patches are TINs and are constructed and optimized off-line w...
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ژورنال
عنوان ژورنال: Computer Graphics Forum
سال: 2003
ISSN: 0167-7055,1467-8659
DOI: 10.1111/1467-8659.00698